Wall World Strategy Research Order — Labs and Life Support
What we can verify about Laboratory tiers, engineers and the Life Support branch (Canteen, Rain Collector, Greenhouse, Condensers). No invented tech tree.
FAQ
What research shows up first in Wall World Strategy?
How do you start research?
What does the Life Support branch unlock?
Is the entire tech tree documented?
Steam copy promises a full research tree, yet public footage we checked only proves slices of it. This guide documents Laboratory workflow, Life Support forks visible in playthroughs, and achievement-backed lab tiers—without fabricating a total node map.
How do you begin researching?
Footage agrees on the loop:
- Construct a Laboratory from the Technologies area of the build menu.
- Assign engineers (not workers or miners) to run projects.
- Open Research and pick a node; timers run while engineers work.
Campaign commentary also routes extractor technology before surface extraction posts can gather metal, minerals, or biomass off-node (beginner guide). If your scenario script lacks biomass within walking distance, bump Greenhouse research soon after the Canteen is staffed.
Engineers work inside the Laboratory art set—match jobs to the building in your UI. Source: official Steam screenshot.
What Laboratory tiers exist?
Steam achievements name three verified steps (not necessarily adjacent on the tree):
| Tier | Steam achievement | Requirement text |
|---|---|---|
| Base Laboratory | (tutorial + build menus) | Build and staff to access Research |
| Advanced Laboratory | Advanced Technology | Research and build an Advanced Laboratory |
| High-Tech Laboratory | Pinnacle of Engineering | Research and build a High-Tech Laboratory |
Footage at M6UALL1eE24@44:01 shows advanced and high-tech laboratory strings on the tree. We cannot list every prerequisite between tiers without more cross-checked captures.
Official Steam screenshot with a “New technologies researched” banner over the cliff base (promotional overlay, not a literal in-game tree capture). Source: official Steam screenshot.
What belongs in an early Life Support research order?
Once Bread and Water facilities exist, Life Support nodes matter more than luxury tech.
Canteen branch → Greenhouse
- Canteen converts biomass to food rations using workers (Canteen building page).
- Research from this branch unlocks Greenhouse options, including Small Greenhouse in commentary at t71evun6cd8@35:43.
- Day One patch notes adjusted Greenhouse output and corrected size text for greenhouse and Modular Housing variants.
Rain Collector branch → Condensers
- Rain Collector gathers water when weather cooperates (Rain Collector page).
- The same footage path unlocks Small Condensers / Condensers to pull water from humid air.
- In the developer commentary at M6UALL1eE24@44:03, the narration also mentions humidity collectors; the final English building name on the Research card remains unresolved in our captures.
Field Hospital and repair (when wounds or raids stack)
- Field Hospital treats injured colonists who otherwise leave jobs empty (workers and jobs).
- Repair Workshop → Repair Shop restores durability after Zyrex waves (defending waves).
Official Steam screenshot with a blue CORE facility modal (promotional overlay). Source: official Steam screenshot.
How should research interact with power and defense?
Laboratory blocks draw from the same Power Grid as other production buildings in the footage we checked (power and electricity).
Defense research items spoken in tutorials include Outpost upgrades, Core Turrets, Artillery Cannon, and Energy Dome. Campaign goals still ask for a first Outpost line before the swarm (first Zyrex attack) unless a scenario card forces a node earlier.
What about robospider, expedition, and Technopark tech?
Robospider repair, Technopark, and Expedition Center nodes sit on the broader tree discussed in robospider expeditions. They are not Day One priorities unless a mission card explicitly demands them.
What we have not verified yet
- Complete research tree layout and optimal min-max paths for Challenge or Sandbox.
- Exact English names for Condenser vs humidity collector buildings.
- Engineers per Laboratory simultaneously (single commentary claim of five).
- Research point economy (secondary wikis post RP numbers—we do not).
- Whether every Technology tab node appears in campaign vs sandbox (sandbox and difficulty).
Sources and verification
- Wall World Strategy on Steam.
- Steam achievements: Advanced Technology, Pinnacle of Engineering, Bread and Water (see achievements list).
- Official FAQ thread — full research tree exists at launch.
- Day One Update — Greenhouse output and size text fixes.
- Gameplay: M6UALL1eE24 — developer commentary, t71evun6cd8, P1oPvwC3b7Q, EU09XmM3Tzo.
Last checked against Steam data and public gameplay footage on 2026-11-13.
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